I have extensive experience in photography, Adobe Suite and photo imaging / retouching. Coming from this background has been the basis for my move into Environment Art and 3D. Although I appreciate photography as an art form, it was not giving me the depth and control I am seeking.
My pipeline consists of a high to low top Zbrush workflow, Maya, PBR Rendering and Substance Painter and highly interesting in Substance Design with custom materials. I use Iray (Substance), Keyshot and Marmoset for my rendering workflow. I aim to become an expert utilizing these programs in the coming years and to contribute to the field.
JUNE 2018 - AUGUST 2018
Destruction Piece 01 - Environment Artist
Inspired by destruction in gaming environments, I created a small scale environment using Maya and tested destruction methods.
Tested active rigid and rigid bodies in Houdini.
Utilized Pulldownit for fracture in Maya.
Utilized Bullet plugin for physics.
Used keyshot for rendering and lighting.
DECEMBER 2017 - PRESENT
Architectural Visualization, Encounters - Environment Artist
In collaboration with a Landscape Architect, I have created environment art focusing on contemporary landscape assets for a medium scale project.
Interfacing between Rhinoceros 3D and Maya.
Created block outs as part of the design process.
Required to work with a team member from another discipline.
Required me to learn about landscape fundamentals.
Required me to work with and understand architectural scaling.
FEBRUARY 2009 - MAY 2015
Event Photography - Freelance Photographer / Data management
Photographed for Tarantula Music, Munky Media and Future Entertainment as a professional photographer. Contributed to:
City Of Melbourne.
Beat Magazine and many others.
FEBRUARY 2016 - DECEMBER 2017
AIE Melbourne - Advanced Diploma of Professional Game Development
Completed studies at The Academy of Interactive Entertainment. Core subjects included 3D Art, Game development and Visual effects. The following the tasks were completed:
Fulfilled and completed workplace safety.
Created digital 3D models and animation.
Worked with materials and textures.
Created game environments as part of a team.
Planned and pitched a game proposal.
Managed a major game production.
Participated in game Jams and worked on two end of year titles.
FEBRUARY 2010 - DECEMBER 2012
Melbourne Polytechnic - Diploma of Visual Art
Completed and have undertaken studies of Visual Art at Melbourne Polytechnic Both Photography and Visual Art. The following the tasks were completed:
Understanding of Visual composition both digital, mixed media and painting.
Knowledge about lighting and composition, both fixed and three point lighting.
Can convert colours from art media to screen.
A strict understanding of color theory.
References available on request.