Calvin Cropley
Calvin Cropley
Environment Artist - AAA Games
Melbourne, Australia

About

Calvin has been a game developer since breaking into the industry back in 2021. He currently works in AAA gaming as a 3D artist with a focus on environment, lighting, character art, Photogrammetry and scan-data. Currently based in Melbourne Australia and working with AAA developers and publishers on upcoming undisclosed titles for PlayStation, Xbox, Nintendo, and PC.

Today, as a 3D artist his efforts and passion are focused on a hyper-realism art style for contribution to video game environments, modeling assets, and props.

Calvin's early artistic career has been heavily influenced by 80's horror and thrillers by creators such as George A. Romero, Stephen King, and Shinji Mikami.
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Specialties: High and low poly modeling, UV / Texturing environment, prop modeling, Photogrammetry, Scan-data, and Rendering for Presentation Needs.

Skills

Rendering3D ModelingEnvironment ModelingProp ModelingTexturingPhotographyPhoto-manipulationColor GradingVideo EditingColor ManagementPhotogrammetry

Software proficiency

Maya
Maya
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Lightroom
Lightroom
ZBrush
ZBrush
Megascans
Megascans
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
CrazyBump
CrazyBump
xNormal
xNormal
DaVinci Resolve
DaVinci Resolve
Slack
Slack
Jira
Jira
Metashape
Metashape
MetaHuman Creator
MetaHuman Creator

Reel

Productions

    • Video Game
      Cricket 24 Official Game of the Ashes
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Big Ant Studios
    • Video Game
      AFL 23
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Big Ant Studios
    • Video Game
      KartKraft™ | Motorsport Games
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Motorsport Games

Experience

  • Environment Artist at Big Ant Studios
    Melbourne , Australia
    April 2022 - June 2023

    Responsible For:

    - Creating detailed PBR environment assets using Maya, Substance Suite, including Photogrammetry and standard texture pipelines.

    - UV mapping / 0-1 space and Texture Preparation for optimization game-ready files.

    - Assembles assets, cameras, and lighting cutscenes for gameplay atmosphere within the in-house priority Engine.

    - Creating Collision for in-game assets and Generation for Crowd and Security.

    - Photogrammetry & Photo Editing/preparation for head scan point cloud data and dense character mesh models.

    - In-game Renders for marketing material.

    - Comfortable in an agile environment with daily standups, sprint planning, and task management.

  • 3D Artist at Motorsport Games
    Melbourne, Australia
    June 2021 - April 2022

    Responsible For:

    - Creating detailed PBR environment assets.

    - UV mapping / 0-1 space and Texture Preparation for Production and game-ready files.

    - Creating photo-realistic materials for open-world props in Substance Designer

    - Works with Modular and non-destructive pipelines within team workflow.

    - Assembled assets in Unreal Engine 4

    - Made use of reusability with in house tools for fast call-out times.

    - Works with agile tools such as Source Control, Kanban Charts and communications with Microsoft Teams.

  • Game Artist at Freelance
    Melbourne, Australia
    January 2019 - January 2022

    Client Work within the Video Game and Modding Community. Collaborations include modelling 3D Assets, UV mapping textures and rendering. Occasionally working with high to low baking and retopologizing assets for game ready production and optimization.

  • Photographer at Commercial | Media Press
    Melbourne, Australia
    November 2009 - July 2018

    Melbourne, Commercial | Media Press Photographer.

    Live events, fashion, music, and writing articles. Content creator for web and social media. Understanding of lighting/composition, color theory, and advanced high-end retouching.

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