Calvin Cropley, Public figure in Creative Arts. | Melbourne, Australia

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Research Essay | Companionship Through Technology

Calvin Cropley
Image & Concept 1: Mediation of Meaning.

We extend ourselves, we defy our physical parameters and reach out into the virtual realm. We are in essence, partial cyborgs as we trade our natural human characteristics for mechanical augmentations, along with mental transportation. Technology has allowed the human race to exist within a nerve like framework; demonstrated in Fig. 1 (Mapping Of the Internet). Neurones fire effortlessly from point to point as we make the connection with mobile phones, internet, and the use of social media; inter-connected electric threads. Although the internet has allowed us to store and reach information, to keep connected, to be amused or distracted, Fig. 2 shows an actual representation of our real social interactions paying the ultimate price.

    We get instant gratification at no extra cost. Apple’s creation ‘Voice Control' Announced June 2009 on beta software, clearly demonstrated with on iOS 4 on the (iPhone 3GS - Voice Control TV Ad in 2010,) which has now developed to what we know as ‘Siri’, a new feature which was introduced with iOS5 only available to the iPhone 4s, a high demand of consumers; including myself were mind blown by this new feature that Apple made. ‘Siri’ has now become our virtual mentor, listener, and advice giver and is constantly improving. 

 

It is always available, no interaction is needed apart from the conversion of the user’s audio into automatic code. It asks for nothing in return for the users satisfaction, this is called instant gratification. To elaborate further on what instant gratification is, a good example is Pornography Fig. 3, towards printed or visual material containing the explicit description or display of sexual organs, activity that intended to stimulate erotic rather than aesthetic or to have emotional feelings. Another example is entertainment, free movies, audio, free share and torrents as well as books create instant gratification. When one seeks advice, tutorials, Youtube, online articles, and the use of forums create an easy way out to gain access to information, rather than asking someone you go online. Attention faced outward 10 years ago when people use to set themselves down in a coffee store with their notepad and pen, they had a clear focus on what they were working on, I personally miss those days, now what we do is go to Starbucks, open our laptop and turn it on.
“We move fast and break things, this world is full of permanent change (Leonini 2012, pp. 625-36).

By "time traveling" (in the sense used by Amber Case) from point A to B, she explains this well in “We Are All Cyborgs Now” a Ted Talk (Case, 2014). Within technology; inventions such as the car, it has made our lives potentially easier, yet very horrific. Various studies have shown that the death toll by being in a car is around 970,000 worldwide a year. Car crashes have unfortunately become a very common sight on a day to day basis, yet we tend not to worry about this no more. The faceless voids that we're stumbling forward is the advancements of the technology, the world becomes smaller for the consumer due to the mass of multitasking and mass production. Technology is a progression for us and it will only get stronger and some day it may replace the car.


When insecurity, perfection issues and lack of appreciation leads to human fault,

Sherry Turkle: Ted Talks quotes: “We can edit, undo, redo and rewrite a message before we hit the send button”. When having a conversation with an individual or group, an awkward tension arises between the actors, a distinctly human feeling of spontaneity. We cannot control what comes out of our mouths when conversing and exchanging within the moment, no edits; an element of surprise. We are judged harshly for not attaining the perfection that our technology can achieve, or the perfection in the rebuttals of soap operas on television. 

    Based on Sherry Turkle’s quote, the person will feel rejected, judged or reconsidered, thus the human likes to lean to something that is more comforting and supportive when it comes to our weakest endeavors. We remove ourselves from the grief, the darkest hour or the loneliness, we time travel by ignoring the world and giving our full attention to technology or the devices that we use on a daily basis. Robots represent the new age of uncanny for the simulation demonstrated in Fig. 4. They are not like dolls of the past that offered possibilities for pure projection, the relationships people form through social networks such as Facebook or in virtual chats in worlds are excellent contenders for the role of self object.                     We have ambient intimacy, looking into our phones when it’s dark, we sleep, eat and breathe the full surroundings of it. We have no time for mental reflection, yet we still feel alone when the devices have shut down or simply are low on battery. “There are men who are capable of loving a machine more deeply than they can love a woman. They are among the happiest men on earth. This is not a sneer meanly shot from cover at women. It is simply a statement of notorious fact. Men who worry themselves to distraction over the perfecting of a machine are indubitably blessed beyond their kind” Excerpt From: Bennett, Arnold. “The Human Machine.” Companionship through technology is well represented in the Spike Jonze's Love Story ‘Her’ (2013) amongst this Honda’s, A.S.I.M.O. also plays a great deal of the companionship through a human as shown in Fig. 9.

    Although we have a lot of advantages towards technology, we also have the disadvantages. With mankind's violent nature; technology has lead to the inventions of numerous weapons that have lead to the deaths of nearly a billion people all over our history; with the A-bomb, automatic rifles, the sword, and the shield. We have become over dependent on our machinery and cannot seem to function without it; computers, television, and automobiles. As machinery picks up on the slack, and us humans tend to become lazy.

    The internet also carries out the disadvantages. Anyone at anytime, anyone can post anything, and so much of the information on there is false, there are predators that hang out on the internet waiting to get unsuspecting people in dangerous situations. Hackers can also use the internet for identity theft as well as creating viruses that can get into your personal computer and ruin your valuable data. Some people are getting so addicted to the internet and thus causing problems with their interactions of friends and loved ones.    


Works from Steiner Franz, Stelarc Arcadiou, and Kevin Warwick have had a great influence to this essay and have extended my knowledge towards of technology.

My conclusion towards this theory is that we feel that it is necessary to be connected to such devices to stay comfortable and not to be alone. It is so difficult to maintain a relationship with another being, in order to maintain we despise social connectivity in public spaces. Instead we rely on technology to communicate our fears and strengths to cope with our everyday lives, whether it is a family issue, troubles in your relationship or the casual loneliness. It is there when we need it, it’s there when our loved one’s aren’t. It just makes us feel better, but it’s not necessary to rely on these things too much, or for them to take over our lives, we have to learn how to control it. Based on visual research allocated from the theories and discussions from this essay, will help develop my folio presentation.

Screen Shot 2016-02-11 at 17.52.30.png

Fig. 1. Internet-map.net, (2014). The Internet map. [online]
Available at: http://internet-map.net [Viewed 10 May. 2014]. 

Screen Shot 2016-02-11 at 17.52.41.png

Fig. 2 (2014). Peak Hour, Collection By Calvin Cropley. [online]
Available at: http://www.calvincropley.com/Peak-Hour
[Viewed 10 May. 2014]

Screen Shot 2016-02-11 at 17.52.52.png

Fig. 3 (2014) Santa Barbara Sociology ‘Internet Porn: Sex Info Online’, [online]  Available at: http://www.soc.ucsb.edu/sexinfo/article/internet-porn-0 [Viewed 10 May. 2014]. 

Fig. 4 Steiner F 2014, ‘Personal Robot 03, CGSociety’. [online] Available at: http://franz.cgsociety.org/art/3ds-max-personal-robot-03-3d-499119 [Viewed 12 May. 2014].

Screen Shot 2016-02-11 at 17.53.25.png

Fig. 5 Steiner F 2007, ‘Personal Robot 07, CGSociety’. [online] Available at: http://franz.cgsociety.org/art/3ds-max-personal-robot-07-3d-499129 [Viewed 12 May. 2014].

Fig. 6 Steiner F 2007, ‘Boddyshopping 02, CGSociety’. [online] Available at: http://franz.cgsociety.org/art/maya-boddyshopping-02-3d-499158 [Viewed 12 May. 2014].



 Fig. 7. Stelarc A 1980 ‘The Third Hand’ [online] Available at: http://people.ucsc.edu/~joahanse/onlineexhibit/thirdhand/ [Viewed 11 May. 2014]. 

Screen Shot 2016-02-11 at 17.54.27.png

Fig. 8 Warwick K 2014, ‘iCyborg’ [online] Available at: http://www.wmagazine.com/culture/art-and-design/2011/01/kevin_warwick_cyborg_scientist/
[Viewed 11 May. 2014].

Fig. 9 Honda’s, A.S.I.M.O 2012 [online] Available at:  http://asimo.honda.com/inside-asimo/ [Viewed 11 May. 2014].

Fig. 10 Jonze S 2014 ‘Her 2013 [online] IMDb. Available at: http://www.imdb.com/title/tt1798709/ [Viewed 11 May. 2014].

 

Bibliography:

Bennett A 2009, ‘The Human Machine’, 1st edn, Floating Press, Auckland.

Case, A. (2014). ‘We Are All Cyborgs Now’. [online] Ted.com. Available at: http://www.ted.com/talks/amber_case_we_are_all_cyborgs_now [Accessed 10 May. 2014].

Internet-map.net, (2014). ‘The Internet map’. [online] Available at: http://internet-map.net [Accessed 10 May. 2014].

Leonini L 2012, 'New Media and Pornography: How the Internet Has Modified the Sex Business', Journalism and Mass Communication, May, vol. 2, No. 5,
pp.625-36.

Manovich, L. 2013, ‘Software Takes Command’. 1st ed. Bloomsbury, New York.

Mitu, B. 2012. ‘From Online “Liking” to Offline “Acting”: Young Citizens, Social Memory, and Social Media’. Journalism and Mass Communication, pp.614-25.

Santa Barbara Sociology, 2014, ‘Internet Porn: Sex Info Online’, [online] Available at: http://www.soc.ucsb.edu/sexinfo/article/internet-porn-0 [Accessed 10 May. 2014].    

Steiner F 2014, ‘Personal Robot 03, CGSociety’. [online] Available at: http://franz.cgsociety.org/art/3ds-max-personal-robot-03-3d-499119 [Accessed 12 May. 2014].

Stelarc A 2014, ‘Stelarc Arcadiou’ [online] Available at: http://stelarc.org [Accessed 12 May. 2014]. 

Turkle S 2014 ‘Connected, But Alone?’. [online] Ted.com. Available at: http://www.ted.com/talks/sherry_turkle_alone_together [Accessed 10 May. 2014]. 

Warwick K 2014 ‘Kevin Warwick’. [online] Available at: http://www.kevinwarwick.com [Accessed 12 May. 2014]. 

YouTube 2014, ‘iPhone 3GSVoice Control TV Ad’. [online] Available at: http://www.youtube.com/watch?v=UGz5Ywf_UcA [Accessed 10 May. 2014].

Calvin CropleyComment
2016 & The BIG Changes!
Robyn BeckK—AFP/Getty ImagesAttendee Wei Rongjie wears a working prototype of his HoloSeer AR/VR all-in-one agumented reality and virtual reality headseat, January 6, 2016 at the CES 2016 Consumer Electronics Show in Las Vegas, Nevada.

Robyn BeckK—AFP/Getty ImagesAttendee Wei Rongjie wears a working prototype of his HoloSeer AR/VR all-in-one agumented reality and virtual reality headseat, January 6, 2016 at the CES 2016 Consumer Electronics Show in Las Vegas, Nevada.

It's 2016 and I've got some wicked tricks up my sleeve, mostly travel! Oops! Did I just ruined the surprise? Well, I'm not a surprise kind of guy anyways. This year and apart from the beginning of my travels I'll be for the first time setting up the Conceptual Design workstation. More details on this in a video, more or less; let's talk about what's to come to get this whole project started once and for all.

Think 1# A Computer: I'll need a workstation, and not just something pretty either, I know most of the PC people out there who read my blogs are going to love me after I say this next thing.

Let's face it, Apple's desktop line isn't going to get me anywhere when it comes to 3D and Virtual Reality. A good example of this would be as mentioned in my previous post an SLI Bridge, NVIDIA GeForce explains here As for the Mac Pro, now that's a machine I could use to keep a company with my workspace. But we'll have to save that for another chapter.

I'll be acquiring both the Oculus Rift and the Playstation VR headset for this and scoping it out myself with surround sound and display, more news on that soon!

Rockstar's: Grand Theft Auto V Showcasing of the The Pinnacle of V World Enhancement Project. By Josh Gomito.

Rockstar's: Grand Theft Auto V Showcasing of the The Pinnacle of V World Enhancement Project. By Josh Gomito.

IT Park, Cebu, Philippines 2016. | Calvin Cropley.

IT Park, Cebu, Philippines 2016. | Calvin Cropley.

Think 2# Being Crafty: Looks like it's back to the odd jobs once again as well as schooling. Only this time, I'll be hitting up the books in Game Design and working my way up into the masters. It'll all make sense afterwards. Then once I get to this step I'll be doing the short travels and the short visual content and 3D creating. Guess I'll need to make more videos to explain myself since there are still a few people out there confused about the whole idea.

The Chicago 4K Video I made last year yet inspired me, and I'd like to keep on creating videos and uploading! I'm also interested in keeping all my already finished videos stored away and ready for all eyes to see on my site. After the website has the videos and gets the 100% and the green light (like I haven't said that already) I'll finally be able to start the refresh cycle, which will be every 5-6 years.

In the meantime while that gap is in the way I'll be creating and networking as well as choosing the best of which is to be upload to the site. This way I'll be able to create a diversion for myself. I should be busy for quite a while. It's time to evolve and move on and become one. Might not get all this done for 2016 but it'll be an on going thing that's for sure. 

Think 3# The Budget: This is something that does worry me from time to time. But I truly believe I'm stuck like glue with this idea, after this I can finally think about being an adult once and for all, but ain't we kids anyways? If I'd have to boil in a pot and tell you about the workflow and the budget of a creative artist it'd all come down to being patient, taking your time, saving up, as well as making some time for you and your loved ones.

I'm not one to give advice but as an artist, I'd say go for it kid, impress us! You don't want to burn out like I did. It's a drag. And that's not how anyone should start their New Year. We should see some wicked things in 2016, just saying. 

We are at the simple and exciting stages of a whole new beginning. Once again we bring up the topic of being together but not being together. Here's a nice little example:

Adults: Being Together, But Not Being Together. 

Adults: Being Together, But Not Being Together. 

Teens: Being Together, But Not Being Together. 

Teens: Being Together, But Not Being Together. 

But this should change over time with the progression with these new toys. Maybe we'll be together once again... in a more modern sense. Best of luck everyone, you're going to love the future!

The Pinacle Of My Life

So here we are, the website is coming to an end, as we speak we are look at a full completion of 99.99%. That means very little coding. By the end of the month it shall reach the big 100%, after that I'll I need to do is keep up to date with the blogs, news, video posts and projects. That includes Dreams And Nightmares, concept work and sketches. The sketches is still under way of practice and to be honest I feel like I've done okay with it all. Few days ago, I got myself into Video Game / Development and Art. Thankful there are courses now days that will allow me to practice this into a career. I soon will be able to post more sketches as I get the feedback but I think everything is looking good on my side. The plate is getting more empty as the days and months go by. I'll be relaxing once and for all. And not taking any gear with me on my next trip, it's going to feel very different but I'm sure I'll feel like a completely different person after I return.

The Pinacle Of My Life starts of with the fabulous people from the modding community. Doing this has lead me to a whole bunch of sources. I'm very interested in getting visual and 3D worlds as real as possible. By doing this, it has helped me understand and visualize how I want my photography and videography projects to look. A perfect example of this is the The Pinacle Of V, modder Josh Romito from Canada has highly appealed to me as one of the best realistic mods for the whole environment of Rockstar's: Grand Theft Auto V.

In the coming weeks I'll be having a chat with him on what are the system requirements for how to run this to a full mirror shine. And a PC is something I'll definitely be in need to switch to, highly considering on, and at some point with in Conceptual Design I will be aiming for a SLI Bridge to run Grand Theft Auto V and this mod in 4K, thus giving me the closest to real life reference out to date. And to also accommodate this we'll have the Oculus Rift in hand when released. As for now we wait, we backup, clean up and create as we prepare for the ultimate workspace.

Rockstar's: Grand Theft Auto V Showcasing of the The Pinnacle of V (GTA REDUX) World Enhancement Project. By Josh Romito.

Calvin CropleyComment
Day 1 | The Digital Show 2015 | Drobo & Back Up Solutions

First day of the Digital Show and was jammed packed with new tech and camera gear. Showing off all the way to storage for you and you photos and creative projects. No. 1, and most importantly, how important is backup to you? With the new Drobo units now supporting Thunderbolt it's even easier the transfer and backup your large documents, as well as simultaneously daisy chaining to other Drobo Units and other devices. 

Drobo and the echo system of how it's used is really the bang for your buck. Momentarily the maximum capacity is 16TB, but Drobo is aware that more users are looking for larger storage for their units, this is also being looked into as we speak. So no need to fill up with those 6TB REDS quite yet. Firmware updates to this regard a larger arrays and additional features will be available next year sometime Q2 2016. But take a look at specs on the units themselves. If you're interested in a long term investment, as well as saving money for your home or business, Drobo is the place for you. Check the video down bellow to see how it works!

Drobo Mini

Drobo Mini

Specifications & Highlights:
• Portable RAID
• Holds 4 x 2.5" SATA HDDs (not included)
* Holds 1 x mSATA SSD (not included)
• Thunderbolt / USB 3.0
* Includes USB 3.0 Cable
• Hot Swappable Drives
• Battery Backup

Features:
How about all of that Drobo power in an itty-bitty form factor? The sporty and compact Drobo Mini 4-bay Enclosure has all the power of the Drobo 5D, but the footprint of the unit isn't much bigger than a deli sandwich. Made of a cutting-edge metallic carbon fiber with a soft-touch rubberized finish, the unit feels like it's ready to be field-tested right out of the box. And because it uses 2.5" drives, primarily found in laptop computers, the unit is made to moved, from the studio to the worksite to the client's office.

You can fit up to up to four (4) 2.5" SATA I / II / III hard disk drives of any manufacturer, capacity, spindle speed, and/or cache, or solid state drives (enterprise-class hard drives are not supported) that are between 7mm and 9.5mm in height (drives sold separately) and one (1) mSATA solid state drive in the Drobo Accelerator Bay for increased performance. 

We've talked about Thunderbolt before - it's 25 x faster than USB 2.0 - and its data transfer rates almost approach warp speed, but more importantly, it reliably and safely transfers big-project data across multiple disks. Imagine having to put a crucial 200GB file on a USB 2.0 drive, as you're late for an important meeting and running out the door. You'll be delayed for ten minutes or more, trust us. The same crucial information on a Thunderbolt attached drive - 20 seconds.

You can also daisy-chain up to six Thunderbolt devices and/or a non-Thunderbolt monitor at the end of the chain. And, the bi-directional 10 Gbps performance of Thunderbolt allows all devices in the chain to achieve maximum throughput. Please note that a Thunderbolt cable is not included and is sold separately.


But Thunderbolt isn't the only option. The Drobo Mini also sports USB 3.0 connections, which is still 12 x above the transfer rates for USB 2.0. This interface allows PC users to utilize the power of the Drobo 5D right out of the box.

The Drobo Mini also uses their proprietary Data-Aware Tiering technology, usually reserved for business-class storage solutions, but also available in this desktop Drobo. It intelligently uses the high-performance flash in SSDs to accelerate performance of the storage array, allowing applications such as Adobe Premiere and Apple Aperture fast access to data.

And the Drobo Mini is built on the BeyondRAID technology, which features single- or dual-drive redundancy. This added layer of protection will create mirrors of one drive so that you'll always have a backup. Paired with the ability to hot-swap drives, this conceivably allows you to formulate a game plan on the fly in the case of a drive failure or power outage.

Speaking of power outages, the Drobo Mini also includes a battery backup - when power is spontaneously interrupted, the battery keeps the Drobo alive long enough for the data to be written to non-volatile storage. The battery recharges itself and is designed to last for the life of the product.

The design of the unit has you in mind as well -it's sleek, sturdy, and has a carrierless drive-bay design so that hard drives fit closer to each other, and the unit houses a significantly quieter variable-speed cooling fan.

BeyondRAID TechnologyBeyondRaid Technology features single- or dual-drive redundancy. This added layer of protection will create mirrors of one drive so that you'll always have a backup.

Data Aware TieringData-Aware Tiering technology, usually reserved for business-class storage solutions, is also available in this portable Drobo. It intelligently uses the high-performance flash in SSDs to accelerate performance of the storage array, allowing applications such as Adobe Premiere and Apple Aperture fast access to data.

First Drobo with 2.5" DrivesFour hot-swappable drive bays support drives of any capacity (enterprise-class hard drives are not supported). No carriers or screws are needed to insert drives into a Drobo Mini. An innovative new design allows drives to click in and out like a ballpoint pen. Since 2.5" drives are primarily used in laptop computers, they're designed to be portable. Because of this, you can pick up and move Drobo Mini around with confidence.

Thunderbolt and USB 3.0Drobo Mini is equipped with dual Thunderbolt ports for daisy chaining. Connect up to six Thunderbolt devices and/or a non-Thunderbolt monitor at the end of the chain. This allows even the most portable laptop computers access to high-performance storage while retaining connectivity to other devices and an external monitor. Drobo is the only storage array that offers Thunderbolt and USB 3.0. This latest USB also offers high-performance connectivity and is backward compatibility with computers running compatible versions of Mac OS X or Windows.

Power and Critical DataDrobo doesn't just protect you from a drive failure, but also from potential data loss after a power outage. Drobo Mini includes a battery that protects all data in memory, or cache, that is, data on its way to the drives. When power spontaneously goes away, the battery keeps the Drobo alive long enough for the data to be written to nonvolatile storage. The battery recharges itself and is designed to last for the life of the product.

Drobo 5N

Drobo 5N

Specifications & Highlights:
• 5-Bay Desktop HD NAS Enclosure
• Holds 5x 3.5" SATA HDDs (not included)
• Holds 1x mSATA SSD (not included)
• Gigabit Ethernet Port, Cable Included
• Mixed Drive Size Utilization
• Thin Provisioning
• Hot Swappable
• BeyondRAID Features
• Mac and Windows Compatible

Features:
The Drobo 5N 5-Bay NAS Storage Array with Gigabit Ethernet is the optimal solution for small network needs. It features 5 carrier-less, tool-less drive bays that can hold anywhere from a single 200GB to 4TB drives in each bay, for a total maximum capacity of 20TB (drives sold separately). The 3.5" SATA II/III drives can be of mixed capacity, spindle speed and/or cache size, which makes replacing and hot-swapping drives a breeze. It also accommodates one mSATA solid state drive for quick access to any program you need, and allows you to keep the five 3.5" drive bays open for business. 

Other features of the Drobo 5N that will command your attention are the features in the proprietary BeyondRAID technology of this unit. BeyondRAID supports RAID 1, 5, and 6 modes (single and dual redundancy for one to four or more drives), but additionally includes Thin Provisioning (the ability to swap a smaller drive with a larger one) Automatic Protection Levels (which uses the best algorithm to protect from drive failure depending on the number of drives that are inserted, without any user configuration) and many more.

Passing all of that data through a USB 3.0 port may be effective, but transmitting over a Gigabit Ethernet 10/100/100MBps port allows you to easily connect to your network without the hassle of transferring, moving a drive, and transferring again. It also keeps the form factor down to a desktop square, convenient for offices short on space. And with the new large, tuned variable-speed cooling fan, it's much quieter than previous Drobos. 

When considering consolidating your data, you have to look at cost, space and reliability. Many solutions can offer extras you don't need, and many more don't reach far enough to protect your assets. The Drobo 5N offers you expandability, security and design efficiency.

Data Protection and Expandability Made SimpleBuilt on award-winning BeyondRAID technology with single- or dual-drive redundancy, Drobo 5N protects your data without any user interaction, even in the event of multiple drive failures. Drives can be added or hot-swapped on-the-fly for storage expansion with zero downtime. If you're running low on space, the lights on the front tell you what to do. Just add a drive in an empty bay or remove a smaller drive and replace it with a larger one.

High-Speed ConnectivityThe Drobo 5N is equipped with a single Gigabit Ethernet port for network connectivity and connects directly to your network to make sharing your data easy. Just plug it into any switch or wireless router and you're ready to go. You can even connect the Drobo 5N directly to the Ethernet port on your computer without having to configure any settings.

Capacity AND PerformanceData-Aware Tiering technology, usually reserved for business-class storage solutions, is also available in this networked Drobo. It intelligently uses the high-performance SSDs to accelerate performance of the storage array, allowing applications such as Adobe Lightroom and Apple iPhoto or iTunes fast access to data. To keep capacity of the Drobo at a maximum, the Drobo Accelerator Bay accepts an industry-standard mSATA SSD, leaving all five 3.5" drives bays available for high-capacity HDDs. If getting the fastest performance possible is your thing, you can also load up every drive bay with SSDs. Drobo gives you the flexibility to choose.

Power Protecting Your Critical DataDrobo doesn't just protect you from a drive failure, but also from potential data loss after a power outage. Often found only in arrays that cost tens of thousands of dollars, Drobo 5D includes a battery that protects all data in memory, or cache, that is, data on its way to the drives. When power spontaneously goes away, the battery keeps the Drobo alive long enough for the data to be written to non-volatile storage, ensuring your important information is safe. This battery recharges itself and is designed to last for the life of the product.

Designed for YouDrobo devices have always been space efficient and the Drobo 5N is no exception. It was designed from the ground up to provide very high capacity without taking up a lot of your valuable desk space. It is compact because of Drobo's unique carrierless drive-bay design, allowing drives to be installed very close to each other. Drobo 5N is also significantly quieter than previous-generation Drobos due to its large, tuned variable-speed cooling fan. You can even configure Drobo to spin down drives when they're not in use to further reduce noise and save energy.

Drobo 5D

Drobo 5D

Specifications & Highlights:
• Highly Desktop Scalable Storage Array
• 2 x Thunderbolt / 1 x USB 3.0
• Holds 5 x 3.5' SATA HDDs (not included)
* Holds 1 x mSATA SSD (not included)
• Hot Swappable Drives
• Battery Backed Memory
• Any Drive/Manufacturer/Speed/Spindle

Features:
If you haven't heard of the Drobo, you're probably not being as productive as you could be. The Drobo 5D is one of the easiest to use, simplest to maintain, and most effective enclosure bays in its field of data storage. The Drobo 5D offers room for up to five 3.5" SATA I/II/III drives and one mSATA solid state drive (drives sold separately). It handles drives from any manufacturer, at any capacity, spindle speed, and cache. You can add drives on the go - hot-swapping drives is not a problem for the Drobo 5D. 

http://www.drobo.com/news/as wellBut what puts this unit ahead in the storage game are the dual Thunderbolt ports (Thunderbolt cable sold separately). We've talked about Thunderbolt before - it's 25 x faster than USB 2.0 - and its data transfer rates almost approach warp speed, but more importantly, for disk arrays of this size, it reliably and safely transfers big-project data across multiple disks. Imagine having to put a crucial 200GB file on a USB 2.0 drive, as you're late for an important meeting and running out the door. You'll be delayed for ten minutes or more, trust us. The same crucial information on a Thunderbolt attached drive - 20 seconds.

You can also daisy-chain up to six Thunderbolt devices and/or a non-Thunderbolt monitor at the end of the chain. With six Drobo 5D arrays in a chain, you can have up to 96 TB of usable capacity. And, the bi-directional 10 Gbps performance of Thunderbolt allows all devices in the chain to achieve maximum throughput.

But Thunderbolt isn't the only option. The Drobo 5D also sports USB 3.0 connections, which is still 12 x above the transfer rates for USB 2.0. This interface allows PC users to utilize the power of the Drobo 5D right out of the box.

The Drobo 5D also uses their proprietary Data-Aware Tiering technology, usually reserved for business-class storage solutions, but also available in this desktop Drobo. It intelligently uses the high-performance flash in SSDs to accelerate performance of the storage array, allowing applications such as Adobe Premiere and Apple Aperture fast access to data. If you want a total, all-out speed/storage solution, you could load all the bays with solid state drives. Minimal seek time, no drive spinning - pure zoom.

And the Drobo 5D is built on the BeyondRAID technology, which features single- or dual-drive redundancy. This added layer of protection will create mirrors of one drive so that you'll always have a backup. Paired with the ability to hot-swap drives, this conceivably allows you to formulate a game plan on the fly in the case of a drive failure or power outage.

Speaking of power outages, the Drobo 5D also includes a battery backup for all data in memory or cache, - anything on its way to the drives, in other words.

The design of the unit has you in mind as well -it's sleek, sturdy, and has a carrierless drive-bay design so that hard drives fit closer to each other, and the unit houses a significantly quieter variable-speed cooling fan.

The Drobo 5D is the perfect choice for content managers or data archivists that need speed and performance and room in one easy-to-use desktop enclosure.

BeyondRAID TechnologyBeyondRaid Technology features single- or dual-drive redundancy. This added layer of protection will create mirrors of one drive so that you'll always have a backup.

Data Aware TieringData-Aware Tiering technology, usually reserved for business-class storage solutions, is also available in this portable Drobo. It intelligently uses the high-performance flash in SSDs to accelerate performance of the storage array, allowing applications such as Adobe Premiere and Apple Aperture fast access to data.

Thunderbolt and USB 3.0Drobo Mini is equipped with dual Thunderbolt ports for daisy chaining. Connect up to six Thunderbolt devices and/or a non-Thunderbolt monitor at the end of the chain. This allows even the most portable laptop computers access to high-performance storage while retaining connectivity to other devices and an external monitor. Drobo is the only storage array that offers Thunderbolt and USB 3.0. This latest USB also offers high-performance connectivity and is backward compatibility with computers running compatible versions of Mac OS X or Windows.

Power and Critical DataDrobo doesn't just protect you from a drive failure, but also from potential data loss after a power outage. Drobo Mini includes a battery that protects all data in memory, or cache, that is, data on its way to the drives. When power spontaneously goes away, the battery keeps the Drobo alive long enough for the data to be written to nonvolatile storage. The battery recharges itself and is designed to last for the life of the product.

QuietDrobo 5D is also significantly quieter than previous-generation Drobos due to its tuned, large, variable-speed cooling fan. You can even configure Drobo to spin down drives when they're not in use to further reduce noise and save energy.

These and many other Drobo products can be found at
http://www.Drobo.com/storage-products/
Find you're reseller today! It's a life changer!

Checkout Wired Magazine for a full review on the Drobo 5D as well as a list of all of recommendations, reviews and awards won via:
http://www.drobo.com/news/

Be sure to follow via social media and to register if you haven't already.
http://www.TheDigitalShow.com.au
https://www.Facebook.com/TheDigitalShowAus/timeline/


The Digital Show 2015

This year we'll be covering The Digital Show 2015 conferences on social media and live streaming which will include Blab, Meerkat and Periscope. As well as cover up articles for the scheduled three day event.

In this single article, you may have seen from our Twitter posts and Blab recordings, we've mentioned this event, during this three day event will be covering and discussing new tech and camera gear as well as tricks that will extend your photography and video needs.

Each stream will include 1 hour discussions with photographer and need experts to help you get the most out of your pocket. When the time approaches. We’ll also include a recap and links to any major events or confenereces,  announcements during this three day event. Hope to see you there!

Be sure to follow via social media and to register if you haven't already.
http://www.thedigitalshow.com.au
https://www.youtube.com/user/TheDigitalShowOz
https://www.facebook.com/TheDigitalShowAus/timeline/

Calvin CropleyComment
Marilyn Manson Live @ Enmore Theatre [Review]
Wednesday 25th February 2015 Marilyn Manson Live @ Enmore Theatre  Date: February 25, 2015 http://www.soundwavetouring.com/

Wednesday 25th February 2015
Marilyn Manson Live @ Enmore Theatre 
Date: February 25, 2015
http://www.soundwavetouring.com/

Marilyn Manson’s event started with all lights out, making the venue pitch black. Suddenly there was a blinding white light, then a mixture of red green and purple that pulsed through the venue and audience. The audience responded with a roar.

Marilyn Manson started with a few older songs including the smash hit ‘Rock Is Dead’ 1999 and ‘(s)AINT’, and ‘2004’ from 2004’s album ‘Lest We Forget: The Best Of’, new songs were also performed from the previous album ‘The High End Of The Low’ which hit shelves in 2009 and to introduce the new titles like ‘Deep Six’ from the album ‘The Pale Emperor’. This album was released about a month ago and already people knew the words. Twiggy Ramirez was back and was rocking out to the old stuff as well as enjoying his time interacting with the crowd.

Props included the satanic crosses, flags and wicked lighting that made the foreground of the stage look like a graveyard. The banners and flags oddly appearing out of nowhere made the event even more exciting and shocked the audience when they noticed them. Confetti and smoke filled the air. The concert was almost larger than life, filled with both the young and the old wearing various gothic fashion.
In comparing studio verses live, live is definitely the way to go. If you’ve never attended a Marilyn Manson Show then this should definitely go on your bucket list.

Bands: Marilyn Manson – http://www.marilynmanson.com/
Venue: Enmore Theatre, Sydney
For more information on Marilyn Manson and his tours be sure to visit.
http://www.marilynmanson.com/

Or be sure follow via social media
http://www.facebook.com/marilynmanson
http://www.twitter.com/marilynmanson
http://www.instagram.com/marilynmanson

Project Burnout

Calvin Cropley: FDT 122 Image and Concept 2: Truth & Representation

Assignment Two: Research for Folio Project.

Project Burnout is named after the experience of going through “Creative Burn Out”, which is a phase that entails a lack of creative ability. This tends to take place after an emotional upheaval but like all phases can be endured and conquered. There are obstacles in our paths, limitations, friends, enemies and the unknown. I have personally experienced this a number of times in the past.

Throughout the journey of life we see opportunities that beam light and hope, but we also see obstacles along the way cast in shadow and darkness. Josef Sudek was a Czech photographer, which is regarded as a legendary photographer of the 20th century with a calling that stretched over 60 years. His increasingly contemplative photographs transformed ordinary field of study by uniting his external observations with deeply felt sensibilities, creating a unique world of his own. Figure 1. Demonstrates the way Sudek experiments with light and shadow, the shaft of light as a subject b ut at the same time illuminates other objects within the scene, it also shows directions and opportunities and expands the narrative for the viewer. There are also characters present within both Figure 1. and Figure 2., cast in shadow as silhouettes, unknown whether enemy of friend, also obstructing paths. The views are framed with arches. Sudek had inspired me with the nightscapes, lighting and direction and the external observations such as objects or people and things that you may not trust. With the light and direction that he uses, this makes the photographs haunting. A haunting light scenario is shown in Figure 2. Paths ways are ruff and sometimes narrow, certain objects illuminate from the direction of light and also show other ways of entering rooms or areas. The pathways that are used have harsh shadows on the subject themselves, and also give a direction for the viewer.

Both the artist and viewer share the same journey whether part of a photograph or interactive medium. The artist has the opportunity to manifest their emotions through these mediums, so that the viewer will become connected to the artist. My main influence to this and someone who has explored the same ideas as myself is Shinji Mikami, better known as the Godfather of survival horror video games. He has worked with this theme throughout the most popular video game series, ‘Resident Evil’ Figure 5. The technique he uses throughout the series and other projects show similar interests as my own. He uses the characters and places them in a third person perspective, in order to give whoever may be participating a sense of direction and narrative, which allows the player to identify themselves. In addition to this, he also uses fixed camera angles as shown in Figure 6. to give a mystery for the player as they progress throughout the story. I’m highly influenced by Mikami's technique and use of direction to the cinematic and surreal approach. However, the approach that he works with is more with the interactive experience. I revolve around this concept in a photographic sense and output the ideas into my work. 

Survival plays a big part of this folio and relates to my introduction and it shows where an obstacles may get in our pathways to our own journey, survival is the struggle to remain living: Self-preservation, protecting toward oneself is conduct that guarantees the survival of an organic entity. It is very nearly general among living creatures. Progressing through the levels and or obstacles generally are challenging for many people, to withdraw from harming circumstances or to ensure. We evade comparable encounters later on in life, which are the unknown; these are the things that stop us to what we love to do the most. Our mental state is always traveling, thus the ongoing paths represents a never-ending journey of both the artist and the viewers life. We overflow ourselves with countless ideas and find that we have no limitations when we are in the creative process. The importance of this project is to make this grow and to understand it more to a point where I can make a final decision, this may be of interest to others when understanding the idea and concept. Viewers may feel the same way and reflect on this with their own experiences.

The similarities between video games and my artwork is the high level of narrative. My work isn’t always about the same thing, and video game developers don’t just create one thing when it comes to an artistic approach, but rather they also experiment with ideas and the concept. I enjoy the experimentation element with the different use of narrative. It's important to creative directors and developers to show this with a sense of direction, storyline, and to draw an emotional or physical reaction to the viewer or player. Diversity and psychological thinking is used to solve problems, this is what interests me the most when it comes to outputting that inspiration into my photography.

Hiroshi Sugimoto also influenced me with scale and his use of lighting and techniques as well as direction of time exposed to the images. His work has focused on transience of life, and the conflict between life and death. The technical decisions he makes are interesting to me, and I was interested in exploring these ideas with my own concept to this portfolio. In both Figure 3. and Figure 4. the work shows darkness on the sides small amounts of light to the foreground, and a main source of light / subject, which makes the focal point for the viewer to question the image entirely.  Figure 3. demonstrates this very well with the one figure in the foreground and with the other figure in the background facing the other way. What’s haunting about this image in particular is the darkness that creeps up on the side of the image, which shows a sense of unknown or un-sure about safety to the viewer. Figure 4. shows similar aspects to this, seats look empty; but are they really? The light to the stage of the cinema screen shows an access point in terms of traveling and getting from point A to B. In order to get to where you need to go, you have to encounter the obstacles.

The project has evolved; it contains the use of a narrative for the viewers to identify themselves in the series. The folio is enclosed with a sense of danger in order for the viewers to experience the personal side of the artist. The ongoing work has changed dramatically through out the years, and with the help of peers and teachers, I was able to focus this body of work on the overall element of design, which are adrenalin, exploration and danger. The direction of long passages and hallways show a journey throughout the body of work, making it an adventure for the viewer and to question.

With this folio, I hope to achieve an overall body of work where others and myself are able to understand it, and to create a sense of imagination for each viewer. I’d also like to achieve an emotional understanding as an artist, to be confident when discussing personal works and to give the viewers a time where they can understand themselves too. I’d also like this project to be stronger and to see where this will lead, as it progresses in the future. I hope to expand on this, and to plan this out more as the progression continues with discussion and feedback from others.

Within this body of work, I aim to influence the audience as successfully as the artists I have mentioned in this essay. 

Figure 1. Josef Sudek, St. Vitus Cathedral 1926-1927.

Figure 1.
Josef Sudek, St. Vitus Cathedral 1926-1927.

Figure 2. Josef Sudek, view of the First Courtyard through the Matthias Gate; date unknown.

Figure 2.

Josef Sudek, view of the First Courtyard through the Matthias Gate; date unknown.

Figure 3. Hiroshi Sugimoto  Location and date unknown.

Figure 3.
Hiroshi Sugimoto 

Location and date unknown.



Figure 4. Hiroshi Sugimoto, Theaters Series. Made by holding the aperture open for the length of the movie being screened. Drive-ins cinemas are also part of the series. Extraordinary.

Figure 4.
Hiroshi Sugimoto, Theaters Series. Made by holding the aperture open for the length of the movie being screened. Drive-ins cinemas are also part of the series. Extraordinary.

Figure 5. Concept Art - Capcom's ‘Resident Evil’: Revelations 2 - 2014  

Figure 5. Concept Art - Capcom's ‘Resident Evil’: Revelations 2 - 2014
 

Figure 6. Fixed Camera Angles - Capcom's ‘Resident Evil’: Remake 2011:

Figure 6. Fixed Camera Angles - Capcom's ‘Resident Evil’: Remake 2011:

Bibliography:

Mikami S 2014, ‘Mikami S’ [online] Available at: http://www.theguardian.com/technology/2014/sep/30/shinji-mikami-evil-within-resident-evil [Accessed 07 October. 2014]. Mikami Shinji: The Godfather Of Horror Games]

Sudek J 1896-1976, ‘Sudek Josef’ The Legacy of a Deeper Vision  [Book]  Available to buy at: https://wordery.com/josef-sudek-the-legacy-of-a-deeper-vision-maia-mari-sutnik-9783777452913 [Accessed 08 October. 2014]. 


Sugimoto H 2014, ‘Sugimoto Hiroshi’ [Book] Available to buy at: http://www.thenile.com.au/books/Kerry-Brougher/Hiroshi-Sugimoto/9783775724128/ [Accessed 10 October. 2014]



 

Calvin CropleyComment
Visual Thinking - Analysis Of Project Burn Out

The idea that I intend to communicate with this folio project is the experience of going through “Creative Burn Out”, which is a phase that entails a lack of creative ability. This tends to take place after an emotional upheaval but like all phases can be endured and conquered. There are obstacles in our paths, limitations, friends, enemies and the unknown.

The signs are a balance of dark and light, this is representational of the internal space of a sufferer of ‘Creative Burn Out’. The destruction and refuse is representational of the mental state. The hallways are leading to light and are a metaphor for the journey of the artist. The damaged walls are indexes which are evident that the subject is abandoned, the trash and refuse on the floor is an index, and this indicates that the place has no value to anyone.

This will also show that when in such a state, the viewer has their own journey, and may relate to the artist. Progressing through the levels and or obstacles generally are challenging for many people, to withdraw from harming circumstances or to ensure.

The reasons I’ve chosen these signs in particular is due to the fact that the significance of light and darkness contributes to the folio and helps the idea to progress. As have personally dealt and experienced this a number of times in the past, the destruction and decayed images show the obstacles as we progress through our lives. This may represent the viewer to a scale where they can identify themselves.


In parts of the work, I’ve used the golden mean and show some use of the rule of thirds, with the overall design composition I’m able to draw the viewer in with the use of these, as well as narrative. By placing a subject in parts of the images to create tension. I’ve framed this in sequence and is consistent through the work.

The design elements to this folio project is based for the most part tonality and texture through the series, and show a ruff like edge to all the images. All the images are in color to show no abstraction to the viewer, it’s important for the viewer not to think to much about it but to see that the concept defines them when present to the images. 

This represents journey, and that obstacles to in fact get in our way as we progress. I’d like to focus on the textures to give the body of photographs speak. I am using myself as the narrative to draw placement for the viewer, by I will be identifiable for the most part, this will give the viewer a chance to create imagination as they explore through themselves through the photographs.

 

Negotiated Readings:

Screen Shot 2014-10-18 at 19.35.35.png

 

 

1. Why is the location destroyed and in poor condition, and what has this been photographed? People who have experienced ‘Creative Burn Out’ don’t normally go to these places?


2. Who is that in the background? Is that someone who lives there, what are they doing and why is that person there in the first place?



 

 

 

 

 

Oppositional Interpretation: 

Screen Shot 2014-10-18 at 19.35.24.png

 

 

 

1. Oppositional readings to this may include negative reading from the viewers experiences, they may only just see narrow pathways and not anything symbolic.


2. The viewer may only see a scary theme, and may be seen as repetitive.

 

 

 

 

 

Security may also be concerned.
The series shows parts that the viewer may feel unsafe or to question if danger is present.

This being said, the work may draw certain memories for people who may have been in such an experience that may relate to the body of work as well as the viewer. It also contains an alternative approach, this shows that the culture represents freedom to express certain emotions for the artist to be comfortable and to talk about a personal body of works. 


The ideas are reflective towards our culture, for the pure part of horror and how it effects certain people in their physical ability to function or to think. That being said, this may draw certain memories for people who may have been in an experience that may relate to the body of work as well as the viewer. The also demonstrates places people

It also contains an alternative approach, this shows that the culture represents freedom to express certain emotions for the artist to be comfortable and to talk about a personal body of works.

Calvin CropleyComment