MetaHuman Anatomical Study (WIP)

MetaHuman Anatomical Study (WIP)

Digital Self – MetaHuman Skull Integration (WIP)

This project explores building a reusable digital version of myself for use as an in-engine asset — enabling personal cameos within environment work.

Starting from a high-poly skull, I adapted the structure to match my MetaHuman likeness, using surface landmarks to inform underlying anatomy. Teeth from a personal dental scan were integrated as modular elements to further ground the identity.

The piece also leans into horror — using anatomical exposure as a stylistic and narrative layer rather than strict medical accuracy.

Current focus is on form and structure. Mesh is intentionally dense for iteration; optimisation and real-time integration will follow.
Renders are early previews (non-final materials).