Relighting was achieved by the use of cinematic cameras, sequencer and the render queue in Unreal Engine 4.
All post-process was done directly in the Engine with additional camera controls.
Reference is taken from The Evil Within and other various lighting styles. Here's a breakdown of this project. I'll discuss the Lighting and how this was achieved.
Final Render:
Reference:
![](https://cdnb.artstation.com/p/media_assets/images/images/000/771/531/medium/Screenshot_2021-04-06_120044.jpg?1617679592)
Planning and Lighting:
![](https://cdnb.artstation.com/p/media_assets/images/images/000/771/755/medium/Screenshot_2021-04-06_200719.jpg?1617703670)
![](https://cdnb.artstation.com/p/media_assets/images/images/000/771/533/medium/Screenshot_2021-04-06_131017.jpg?1617679619)
![](https://cdnb.artstation.com/p/media_assets/images/images/000/771/535/original/dfafeee71fa57e020eecaa993e6957dd.gif?1617679641)
![](https://cdna.artstation.com/p/media_assets/images/images/000/771/534/original/add20d9a945a4d9a01649deb9d78a035.gif?1617679640)
![](https://cdna.artstation.com/p/media_assets/images/images/000/771/532/medium/Screenshot_2021-04-06_120845.jpg?1617679618)
As you can see there's a big difference in comparison to the original.
Final Renders:
![](https://cdna.artstation.com/p/media_assets/images/images/000/771/536/medium/Screenshot_2021-04-06_131554.jpg?1617679651)
Sergey Tyapkin:
https://www.artstation.com/tyapkin
Clinton Crumpler:
https://www.artstation.com/artwork/X02eY