Relighting was achieved by the use of cinematic cameras, sequencer and the render queue in Unreal Engine 4.
All post-process was done directly in the Engine with additional camera controls.
Reference is taken from The Evil Within and other various lighting styles. Here's a breakdown of this project. I'll discuss the Lighting and how this was achieved.
Planning and Lighting:I used Dekogon Clinton Crumpler's Subway Train. What I wanted to do is not only relight the scene but also to give the scene a sense of eeriness and a feel of how I was to shoot if I was here in person. So I did exactly that. I generally think about this type of lighting all the time, so once getting the hang of how controls work and applying what I know from photography, it wasn't that hard to work with. I'm super happy that the whole entre train was also separate pieces as well.
Once I was happy with the composition and lighting I started adding the cameras into the sequencer and did my photographer thing.
As you can see there's a big difference in comparison to the original.
I had a lot of fun working on this project and what excited me the most was that I was able to go back to my roots as an adventurer but this time, using Unreal Engine.