Horror Hotel (Catacombs)
Horror Hotel (Catacombs)

This piece started as a small lighting and presentation exercise inside Marmoset Toolbag, using my Meta Skull asset created as part of the MetaHuman/MetaCal pipeline.

I wanted to place the skull into more of a scenario rather than presenting it as a standalone asset, so I began constructing a simple catacomb-inspired wall made from repeated skulls. From there, the focus became lighting, composition, depth and atmosphere, pushing the scene toward something that felt more cinematic while still keeping the skull itself as the main subject.

It was really just an experiment in taking an existing asset and giving it some environmental context.
And with October and Halloween coming around, the timing felt pretty perfect.

https://www.artstation.com/artwork/6vN116
https://www.artstation.com/artwork/Nqn6EP

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