Far From Home.
Inspiration: Recreation of a childhood home, housing the memory of my neighborhood, my first exploration into video games, and family memories.
The scene is a construct of self-made assets, real-life trash, posters, scan data, materials created from personal collection, as well as Quixels Megascans asset and variation materials from the library.
Variation includes randomness, Foliage brush, dirt, and procedural elements using Substance Designer and Scan Data.
Lighting and Environment constructed using Unreal Engine 5.
The following and more props can be found in this breakdown.