Cliffside

Quick scene I piece together in Unreal Engine 4 with the LiveLink integration with Megascans, Mixer & Bridge.
I was extremely pleased with the new changes from Quixel and Epic, here I was able to create a scene with ease, and this gave me the chance to use more of Unreal into my pipeline. The Scene was first blocked out in Maya then replaced with the asset where needed, a custom water shader was added in from the Marketplace then tweaked to add seafoam & bubbles, Other assets such as coral, seaweeds, barnacles, seashells and bird poop helped bring this scene to life.